Email is not broken, we are.

Productivity vs Acceleration. This idea comes from David Levy, who notes that in our society we have confused productivity with acceleration, or getting more things done faster. Productivity should actually be more like getting the right things done better. When using email, sending tons of short, not fully formed messages is killing us. We need to take the time to construct useful, productive messages, something most of us are not doing. Levy notes that “‘timeout’ is a punishment because of our focus on productivity in our society.” Ouch.

Facebook Agrees: The Key To Its Future Success Is Design

For the last year or so, a designer by the name of Nicholas Felton has been hunkered down at a desk just 15 feet away from Facebook CEO Mark Zuckerberg’s. Felton is something of a design superstar--his stunning layouts chronicling his life have earned him a spot in an exhibit at MoMA--but in Silicon Valley, his ilk are known as “pixel pushers.” Yet Felton’s proximity to power is no accident. Facebook is one of the very few Valley companies whose senior management, starting with the CEO, understands design as a sustainable competitive advantage. “We’re not just responsible for the pixels,” Felton says. “We’re responsible for a lot of the core ideas for how the product works.”

Facebook has a lack of attachment to the way it’s done things previously.

Zuckerberg and VP of Product Chris Cox hired Felton last year (by buying his startup, Daytum) to oversee the development of Timeline, the life chronicle that, since this past January, has become the personalized profile page for each of Facebook’s members. Zuckerberg, Cox, and Felton talked daily about the development of Timeline. The key design breakthrough came at a meeting that Felton and the CEO had last summer. “[Mark] drew the idea on the board,” Felton says. “His idea was, ‘Have we tried something like having this center line down the middle that would divide the two columns and act as the spectrum of time?’ I started playing with it, and it worked even better than I anticipated.” So instead of assembling users’ past activities as a vertical set of “bricks” stacked on top of each other, Facebook adopted a timeline--the standard for historical chronicles since, well, the beginning of time. (Zuckerberg could not comment for this story due to SEC regulations regarding the company’s quiet period.)

Felton smiles when asked if Zuckerberg, a programmer, has a design sensibility. “It’s surprisingly good. I’ve been really impressed by comments that he’ll make about letter or line spacing.” But more than that, Felton respects the freedom Zuckerberg gives him and his colleagues to experiment. “There’s a lack of attachment to the way the company has done things previously,” he says. “It kind of threw me at first.”

Facebook is playing a different design game than the rest of Silicon Valley. Instead of obsessing about making tasks like posting a photo easier or making the interface more beautiful, Facebook is getting its product out of the way. The goal, explains Cox, is to “make the experience of using Facebook as seamless and easy as talking to people in real life.” That sounds like the absence of design, but the simplicity of the look and the reach of the service has attracted top designers, including Rasmus Andersson from Spotify and Mike Matas, who worked on the original iPhone at Apple. Remembering his first meeting with Zuckerberg, Felton says, “The more we talked, the more we realized that our desires for [Daytum’s] product were really aligned with what Facebook wanted to do, and we had the opportunity to do it on the biggest playing field in the planet.” In the past three years, Facebook’s design team has grown from 20 people to 90.

Facebook wants you to have the same feelings as when you cuddle up in person.

“The biggest thing that’s different is that Facebook is not about human-computer interaction,” says Cox. Most designers in the computer industry have focused on helping humans interact with machines. But Facebook is about human-to-human interaction. “We don’t want people to remember their interactions with Facebook,” says director of design Kate Aronowitz. “We want them to remember their interactions with their friends and family.” Cox calls this “social design.” “It’s more like designing a plaza or a restaurant,” he explains. “The best building is one where the people inside get it and work together and are connected. That connectivity is created by how everything is arranged.”


An introduction to Felton’s startup Daytum, which Facebook acquired along with Felton and his partner, Ryan Case.

But describing the company’s goal as “designing a plaza” leaves out the biggest idea behind Facebook’s design. Facebook doesn’t just want to catalyze interactions. It wants to catalyze emotions. It wants you to have the same feelings--the positive ones at least--that you have when you cuddle up to friends and family in person. The company shorthand for this is “serotonin,” the neurotransmitter that sparks feelings of happiness. A sticky note with the word scrawled on it is tacked on the wall of a design meeting I sit in on. “That’s our term for those little moments of delight you get on Facebook,” explains Julie Zhuo, a design manager. And Cox clearly understands this as well: “It’s the science of things you can’t reason about, that you just feel,” he says. “So when we’re going off to create something new, it’s important to be iterating in that mindset.”

This story appears in the April 2012 issue of Fast Company.

The Browser You Loved To Hate

Isso é bem engraçado, eu diria até audacioso. A MS incorporou na sua nova campanha pró IE o ódio que o browser recebe pelo seus usuários e não usuários. "The Browser You Loved To Hate" pode ser visto no YouTube, mas como "quem tem cu tem medo" os comentários foram desabilitados pela empresa.

Ok, sem problemas. É audacioso da mesma forma, só esperava que a coragem de criar uma campanha como essa deveria ser refletida em uma discussão aberta. O assunto vai circular pela internet de qualquer forma.

A campanha também tem um site (http://browseryoulovedtohate.com/) onde você pode ver comparações de várias coisas que eram bizarras e depois ficaram "bacanas".

Nice try, mas quem trabalha com internet sabe onde o calo aperta.

Happiness is a journey

An idea is not a design,
but it is an invitation to a journey.

A design is not a prototype,
but it is a plan for moving forward.

A prototype is not a program,
but it is a test for your assumptions.

A program is not a product,
but it is a milestone towards progress.

A product is not a business,
but it is the first fruit of an idea.

A business is not profits,
but it is a team behind your back.

Profits is not an exit,
but it is validation of your work.

And an exit is not happiness,
but happiness is not a destination.

Happiness is a journey.

The New Generation Never Used Cassette Tapes - (by @baekdal)

The New Generation Never Used Cassette Tapes: http://bit.ly/ycObGC /by @baekdal .

Written by | Friday, March 02, 2012 | Section: opinion

Yesterday, while researching other things, I came across this t-shirt over at Threadless.

It reminds me of an experience I had a few years ago. I worked for this fashion company who (among other things) made clothes for teenage girls. One day I walked into the designer's office, and she was working in this new t-shirt-print incorporating a cassette tape into the design.

Without thinking I said, "Damn...that's out of date!"

The designer didn't take this very well. She very angrily told me that I was an idiot, that this was cool, retro and grunge and other such words.

I admit I wasn't thinking, and that I practically ruined her day (sorry about that!). But the point is that trying to sell a t-shirt with a cassette tape to a target market consisting of teenage girls ...is not going to work.

The cassette tape went out of fashion in 1985, when the CD started to take over the world. That is 27 years ago - 10 years before these teenage girls where even born. Most of them won't know what it is. It was something their parents used.

The designer, who were in her late 30s, remembered the cassette tape from her youth. She had built up a memory of great times with friends listening to music. When she looks at a cassette tape, it creates a positive association in her brain. But today's teenagers don't have that memory, hence, no association (and no sale).

Note: The person who made the t-shirt on Threadless is 43-years old.

This is an increasing problem in today's world. As the world changes faster and faster, the new generation will have a very different past than the one we grew up with. For instance, they have never known of a world without the internet.

You need make sure that the decision you make is not biased by things the new generation has never experienced.

To help you, Beloit College creates the "Mindset List". The purpose of it is to remind teachers what kind of world new college students (18 year-olds) was brought up in. I have selected a few to illustrate what kind of world students know today (or rather don't know).

  • They have never feared a nuclear war. "The Day After" is a pill to them ...not a movie.
  • The internet has always been around and, for most of their existence, been the dominant source of information and entertainment.
  • They never had a polio shot, and likely, do not know what it is.
  • Atari pre-dates them, as do vinyl albums and cassette tapes. They grew up with CDs, but don't use them anymore.
  • Popcorn has always been cooked in the microwave.
  • The Vietnam War is as ancient history to them as WWI and WWII.
  • They have no idea that Americans were ever held hostage in Iran.
  • Women have always been traveling into space. And traveling to space has always been accomplished in reusable spacecraft.
  • Yugoslavia has never existed.
  • They have probably never dialed a phone or opened an icebox.
  • We have always been able to reproduce DNA in the laboratory.
  • There have always been ATM machines.
  • "Spam" and "cookies" are not foods.
  • Thongs no longer come in pairs and slide between the toes.
  • Hard copy has nothing to do with a TV show; a browser is not someone relaxing in a bookstore; a virus does not make humans sick; and a mouse is not a rodent (and there is no proper plural for it).
  • Drug testing of athletes has always been routine.
  • Volkswagen beetles have always had engines in the front.
  • The U.S. and the Soviets have always been partners in space.
  • Computers have always fit in their backpacks.
  • Datsuns have never been made.
  • They have never gotten excited over a telegram, a long distance call, or a fax.
  • Stores have always had scanners at the checkout.
  • They have always had a PIN number.
  • Banana Republic has always been a store, not a puppet government in Latin America.
  • There have always been non-stop flights around the world without refueling.
  • They don't remember when "cut and paste" involved scissors.
  • Heart-lung transplants have always been possible.
  • Iran and Iraq have never been at war with each other.
  • Pixar has always existed.
  • Digital cameras have always existed.
  • The Soviet Union has never existed.
  • "Google" has always been a verb.
  • Bar codes have always been on everything, from library cards and snail mail to retail items.
  • They have always been able to watch wars and revolutions live on television.
  • They have always had access to their own credit cards.
  • Dolphin-free canned tuna has always been on sale.
  • What Berlin wall?
  • They never "rolled down" a car window.
  • They have grown up with bottled water.
  • U2 has always been more than a spy plane.
  • Stadiums, rock tours and sporting events have always had corporate names.
  • Commercial product placements have been the norm in films and on TV.
  • High definition television has always been available.
  • Virtual reality has always been available when the real thing failed.
  • MTV has never featured music videos.
  • GPS satellite navigation systems have always been available.
  • Shampoo and conditioner have always been available in the same bottle.
  • The Warsaw Pact is as hazy for them as the League of Nations was for their parents.
  • Schools have always been concerned about multiculturalism.
  • Employers have always been able to do credit checks on employees.

If we move a little further into the future, to 2015, the coming generations will only know a world where...

  • Social networks has always been the norm
  • Print has always been dying
  • Email is just too slow, and they seldom if ever use snail mail.
  • Clint Eastwood has always been better known as a sensitive director than as Dirty Harry.
  • Fergie is a pop singer, not a princess.
  • Beethoven has always been a good name for a dog.
  • Having hundreds of cable channels but nothing to watch has always been routine.
  • It seems the Post Office has always been going broke.
  • Amazon has never been just a river in South America.
  • Women have always been kissing women on television.
  • Music has always been available via free downloads.
  • They won't go near a retailer that lacks an online presence.
  • The European Union has always existed.
  • McDonald's has always been serving Happy Meals in China.
  • Migration of once independent media like radio, TV, videos and compact discs to the computer has never amazed them.

What we define as the new world is, to them, how it has always been. It is not the new normal, it's just normal.

 

Design in a Post Digital Age

Design in a Post Digital Age embraces the 'post-digital', the moment when digital isn't confined to screens anymore and has permeated almost every single aspect of our daily existence. The moment when we are constantly connected in one way or another and the analogue has blended with the digital so seamlessly we forget there even were two different words to describe the world we live in.

http://www.mu.nl/uk/exhibitions/now/

Here's the List of Partners That Microsoft Hopes Will Make the Xbox 360 the Future of TV [Video]

É aqui que existe o gap que vai permitir a Microsoft se levantar. Curioso ver como ao longo do tempo acontece a "dança da cadeira" na tecnologia. Hoje, se eu fosse listar as empresas mais atuais e inovadoras, tiraria da lista a Microsoft e colocaria a Amazon, mas quando a 10 anos atrás você poderia imaginar tal situação?

Kotaku
The new dashboard update hitting Xbox 360s this week represents yet another salvo in Microsoft's bid to transform their gaming console into a powerhouse home entertainment hub. Of course, such an effort needs lots of ammunition and the Xbox folks have pacted with content partners all over the globe to enable TV viewing through Xbox Live. The list below details the networks coming to various regions over the next few months. Microsoft also says that they're aggressively talking to other content providers, too, so the 40 names below may just be the tip of the iceberg. More »
Sent with Reeder

Dave Winer on Serving Special Layouts to the iPad Browser

Dave Winer, on Google’s “tablet”-optimized layout for search results on the iPad:

Designers really need to hear the following, loud and clear: The iPad browser is fully capable. It doesn’t need you to treat it differently. You’re fighting with users when you get fancy. Just stick with what works on the desktop.

I agree, but Google’s search results are not best example here. At least the layout is “tablet”-optimized. The worst are sites that detect the iPad and serve phone-optimized web pages. The iPad display is small by PC standards, yes, but Mobile Safari’s scaling and zooming are so seamless that almost all desktop web layouts work remarkably well — and certainly better than phone layouts meant to look best on 3.5-inch displays. (I suspect the problem with Google’s “tablet” layout is that it’s meant for 7-inch 16:9 aspect-ratio Android tablets (and their not-as-nice-as-Mobile-Safari browsers) just as much as for the iPad.

Worse than the worst, of course, are sites like the NY Post, that refuse to work on the iPad period, telling you that you need to download their app from the App Store. The iPad is a wonderful web browsing device. To ignore that, or treat it as a crippled browser, is folly.

How to bring good design to a platform

How to bring good design to a platform

  1. Demonstrate from the top that high quality and attention to detail are prioritized and appreciated above everything else, including being the first to market, having the most features, or having the most aggressive prices. If you can get those as well, that’s great, but quality will not be sacrificed to do so.
  2. Instill these values in your staff. If you can’t, hire a staff for which you can. Better yet, hire a staff for which you don’t need to.
  3. Aggressively pursue simplification, elegance, craftsmanship, and the highest-class user experiences in the product line. Ruthlessly cut or hold features or entire products that aren’t good enough.
  4. Make it pretty.

How not to bring good design to a platform

  1. Skip steps 1–3 above.

 

How to bring good design to a platform